Before the July 9, 2026 update, bomb damage in CS2 was calculated using a spherical model: the wave spread out evenly in all directions and passed through any geometry. Covering behind a wall had a limited effect - the level of protection depended only on the distance to the point of explosion, but not on the angle or the presence of obstacles between the player and the bomb. In Season 5, the system was completely redesigned. Damage now spreads as a shockwave from the point of explosion and weakens around corners. Walls, ledges and map geometry actually block or reduce damage taken - if there is a wall between the player and the bomb, the damage will be significantly lower than if it is in direct line of sight. Damage passing through geometry is excluded. At the same time, a health-loss preview has been added: players see a preliminary calculation of HP loss even before the moment of explosion. This means that the post-plant CT can assess in real time how safe his position is and adjust cover before detonation. For the professional scene, the implications are significant. Standard CT positions on postplants were built taking into account the old spherical model - many of them are being revised. The angle between the player and the bomb is now critical: positioning behind a wall at the right angle gives a real advantage, while a straight line to C4 at a minimum distance means guaranteed death, regardless of the presence of cover. On maps with open postplants - Mirage B, Dust2 A - the changes are felt less. On Inferno, Nuke and Cache, where the geometry is dense and there are much more positions around the corners, restructuring tactics will take several weeks of active play at the highest level. Coaching staffs are forced to revise strategy books even before the start of Stake Ranked Episode 3.






